dotnet add package ClutchCall.SDK
P/Invoke loads clutchcall_core_ffi.{so,dylib,dll} from the default search path or via CLUTCHCALL_LIB_PATH.

Namespace

using ClutchCall.SDK;
// Voice, Streams, Robotics, Games, Data, Moqt
Each modality is a class under the same namespace. The legacy voice-RPC surface remains as ClutchCall.SDK.ClutchCallClient.

Verify

using ClutchCall.SDK;

var client = await Moqt.Client.ConnectAsync("quic://relay.clutchcall.dev", "");
Console.WriteLine($"rtt: {client.ConnectionRttUs} µs");
await client.DisposeAsync();

Unity

For Unity Netcode for GameObjects / Entities, install the matching UPM package instead — com.clutchcall.transport is a drop-in for com.unity.transport. See Netcode (Unity).

Next

Quickstart

Streams modality end to end.

Reference

Every modality, every method.

Examples

Per-modality examples.

Netcode (Unity)

UPM transport package.